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Pie Rule For Twixt?
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Twixt Variations
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Apr 18 2009, 8:57 PM EDT by
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Thread started: Feb 13 2009, 1:09 PM EST
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When we played way back when, my brother and I found that the "Pie Rule" made no sense because the SECOND player has the advantage - I think that I can prove it...
Might take some doing, but I believe it's possible.
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Last Reply:
RE: Pie Rule For Twixt?
By: ,
Apr 18 2009, 8:57 PM EDT
I did. WIthout the swap rule or some other equalization protocol, the first player has a large advantage. Witz has posted a proof in this thread that there cannot be any advantage for the second player without swap.
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HOW TO make a page look right with user defined fonts?
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Twixt wetpaint usage and maintenance discussion
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Feb 20 2009, 6:32 AM EST by
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Thread started: Feb 20 2009, 6:32 AM EST
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This is a general Wetpaint question, but I hope it's all right for me to post it here.
My OS is Kubuntu Linux 8.10. Using Konqueror (a browser supplied with KDE Linux) my page on ladders looks just fine. Using Firefox 3.0.6, which is the browser I usually use, and which displays a user- defined font and font size, the same page looks terrible. The pictures are not in sync with the text, which runs out well before the pictures do. How can I design a web page here which looks correct regardless of user defined fonts?
Thanks! -David
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Comments to ladder
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Ladders
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Nov 15 2008, 3:03 PM EST by
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Thread started: Nov 15 2008, 3:03 PM EST
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first: very nice article! <br> In the 3-1 ladder pattern it is sometimes better to play N5 instead of the mentioned killer move J7. <br> You planned an article with "ladder defense" too? maybe we could just add like wikipedia related links (for example the medcalf defense). maraca
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Is it useless?
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Basic algorithms
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Nov 7 2008, 9:36 PM EST by
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Thread started: Jul 17 2008, 1:10 PM EDT
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Well, it depends. Performance is extremely important if you're writing an AI. All those little linear searches are gonna burn up your CPU! But for my Commentator, or my puzzle site, or LG or k2z for that matter, nobody's gonna notice the extra millisecond, so it's better to try to write clean, readable, simple, testable code. The problem of detecting link crossing is surprisingly complicated, and I've found it hard to write simple code for it that I'm entirely satisfied with. I am, however, fully convinced that referring to links by their centers is a very useful simplifying concept.
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RE: Is it useless?
By: ,
Nov 7 2008, 9:36 PM EST
Actually, you only need 4 link counters per position. The reason is that if you were to have 8 of them, then half of them are redundant since linkx to linky is the same as linky to linkx. Using 4 links saves you from having to do double work.
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Computer rules are the same BUT...
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The basic rules of Twixt
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Aug 29 2008, 11:12 AM EDT by
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Thread started: Jul 28 2008, 8:14 AM EDT
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Often computer rules are implemented differently, because you don't want a "I finished my move" button. That's what I've seen often: 0. Remove as many links as you want 1. Place as many links as you want 2. Place a peg (all possible links to this peg will be added automatically and it's the other players turn if it isn't a winning move) This change of rules doesn't effect the game, just don't get confused by the different order...
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Last Reply:
RE: Computer rules are the same BUT...
By: ,
Aug 29 2008, 11:12 AM EDT
A few points to add to what Alan said:
I gave up trying to get link removal on Little Golem because it's not going to happen anyway, and probably shouldn't at this point. There are over 20K PP games archived so far. It's not just a programming challenge, it's a challenge to explain to the users. Many players would be confused. What would happen with games in progress versus new games, etc. etc. It would be an amazing mess.
Randolph originally developed Twixt as a paper and pencil game, with PP rules, so he understood about the rules difference.
To remove a link in Jtwixt, press Control as you place your peg. You enter "manual mode" and the next-move indicator changes color. Remove your links by clicking on them. Add links by clicking on a peg of yours. Finish your move by pressing control as you click on any peg of yours.
An contrived position which is a win for one player under standard rules, but a win for the other under PP rules, is at http://en.wikipedia.org/wiki/Twixt#Variants
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Anonymous |
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Ambiguity
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The basic rules of Twixt
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Jun 28 2007, 9:47 AM EDT by
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Thread started: Jun 27 2007, 10:04 PM EDT
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Is the player allowed to perform all of steps 0, 1, 2? Or only one of them? In other words, are steps 0, 1 and 2 connected by "or" or are they connected by "and following that he may also"?
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RE: Ambiguity
By: ,
Jun 28 2007, 9:47 AM EDT
"and following that he may also" is correct. 0, 1, AND 2.
In other words, on every turn you place 1 peg. Additionally, you may add new links or rearrange existing links.
Also, forgetting to link 2 linkable pegs is never a good thing. It may be harmless, but there is never any advantage.
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Where is "13th LG championship commented games" ?
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Twixt related Web links
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May 29 2007, 10:20 AM EDT by
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Thread started: May 28 2007, 7:01 PM EDT
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When I was perusing this site earlier today, I found a page of commented games from Little Golem's 13th championship 1st league tournament. But I don't recall how I got there. The navigation sidebar does not seem to have it. This links page does not currently have it. Could someone tell me where it is? Thanks
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useful historic footnote
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Names for specific board locations
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May 28 2007, 7:09 PM EDT by
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Thread started: May 28 2007, 7:09 PM EDT
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Ah thank you, I recall these names from the German pamphlet that came with my Kosmos Twixt set.
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Have you posted the picture?
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The Opening moves
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Dec 28 2006, 5:05 PM EST by
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Thread started: Dec 24 2006, 10:30 PM EST
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I can not see your grid of percentages.
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JTwixt
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Twixt Variations
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Aug 10 2006, 2:22 PM EDT by
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Thread started: Aug 10 2006, 2:22 PM EDT
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No, of course Link removal is implemented in JTwixt, see http://canyon23.net/jgame/twixt_doc.html
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